AI Insights · Timothy · October 2022
Top 5 Motorcycle Games on iOS in Oceania Q3 2022
Discover the performance trends of the top 5 motorcycle games on iOS in Oceania during Q3 2022, including download rates, revenue, and active users.
Throughout the third quarter of 2022, the top 5 motorcycle games on iOS in Oceania displayed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each of these games based on data from Sensor Tower.
Bike Race: Free Style Games
This game experienced fluctuating weekly revenue, peaking at approximately $1.9K in late July and early August. Weekly downloads showed a slight decline initially, dropping from 2.1K at the end of June to 1.4K in early September, before recovering to 1.7K by the end of the quarter. Active users saw a gradual decrease from 14.8K at the start of the quarter to 12.4K by the end.
Dirt Bike Unchained
Weekly revenue for this game was relatively stable, with a notable peak of $460 in early August. Downloads fluctuated, starting at 811 and reaching a high of 1.1K in early September before stabilizing around 915 by the end of the quarter. Active users increased from 1.9K at the beginning to a peak of 2.2K in early September, then slightly declined to 2K by the end.
Bike Race Pro: Motor Racing
This game showed modest weekly revenue, peaking at $221 in early August. Downloads were consistently low, ranging from 16 to 54 throughout the quarter. Active users increased from 176 at the start to a peak of 281 in late August before settling at 191 by the end of September.
MotoGP Racing '23
Revenue for this game showed a peak in mid-August at $139, with a significant drop to $24 by mid-September. Downloads started at 82 and saw an increase to 101 by mid-September, ending the quarter at 82. Active users followed a similar trend, starting at 118, peaking at 123 in late August, and ending at 118.
Ultimate Motorcycle Sim
This game maintained a steady revenue stream, peaking at $91 in early July. Downloads fluctuated slightly, peaking at 94 in mid-July and ending the quarter at 69. Active users showed a slight decline, starting at 140 and ending at 123 by the end of September.
For more insights into the performance of these and other games, visit Sensor Tower.